if i were to rate this i would give it 100 stars

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if i were to rate this i would give it 100 stars
When I turned this on I was a little bit disapointted in the first few missions but later on it gets far more exciting. The weapon types are interesting and the sounds are great. I would reccomend this to anyone who plays warhammer 40,000. (Which is a table-top game). Ufortunately it is ruined by the first few missions you play.
By the Way the last person to review doesen’t know what he’s talking about cause the enemies on the first 33 levels are space marines.
I got this game as a gift and really enjoyed it, at least the first half or so. It’s got some really good voice acting and a compelling plot, assuming you have some idea what Warhammer is about. In terms of game play, it is very much like a poor man’s Halo. The graphics are serviceable, if a tad weak. The game play is fast paced in the beginning, but slows down later on when you fight one or two strong enemies instead of waves of weaker ones. The game is a bit too realistic at this point, making the weapons that have the stopping power you need fire very slowly. It makes a lot of fights just a matter of firing off a shot, stepping to the side, firing another, stepping back, firing again, repeat, repeat, and repeat. You can only save at the end of each level, though you do get checkpoints in level.
The enemy AI is a bit on the weak side at times, which isn’t always a bad thing. As difficult as it is to control a FPS on a console, the game would possibly be too hard with smarter enemies. Still, having them stand in a corner and do nothing while you snipe them from just outside the range that triggers them is a tad lame.
Remember, I mentioned liking it for the first half or so? Well, that is due in part to the arrival of the final enemy models, who have the distinctly annoying ability to teleport in directly in front of you, firing their weapon at point blank range. It makes the last half of the game an exercise in memorizing where the last guy to blindside you warped in so you can usually trigger him, back off, and blast him. Sometimes it doesn’t work and you’re just taking cheap hits.
Another cheap move is portals that form to block doors. They don’t just stop your progress, touching one is instant death. If that weren’t annoying enough, they appear over doors sometimes with almost no notice. You can just be walking forward in the game, suddenly a portal covers where you’re walking and you die instantly. It’s even more fun trying to judge when the portal has dissipated enough for you to pass. You can either wait a long time for it to clear completely, or hope that it’s not still deadly. I’m all for a long, difficult game, but artificially padding it by using extremely cheap tactics and checkpoints that make you wait minutes for events to happen before you can move on is not fun, just frustrating.
The real thing that dooms this game is the glitches. I’ve never seen this many glitches in anything but an online PC game. If you’re going to make long levels with few checkpoints, it is wholly unacceptable to repeatedly get stuck in walls, behind things, or get killed because a level requires near perfect performance, but also fails to register multiple direct hits on an enemy (animated, but no damage). What’s more, if you do need to restart a level you have to do it from all the way at the beginning, you cannot restart from a checkpoint unless you die. This all adds up to a lot of wasted time unfairly being forced to replay the same level over and over again. Wicked awesome!
Despite its faults, this really is a pretty fun game. If it had better play testing before its release this would be a real winner. As it is, it avoids being bad, but crawls in somewhere slightly above mediocre.
Warhammer Fire Warrior is just worth a rental. Just like many fps shooter out there, the replay value is not very long, unless you play through the whole campaign on a harder setting. Well in contrast there isn’t any replay value what so ever.
I was given the game from my friend because he was selling his Playstation 2. I was somewhat excited because it Warhammer, but i knew that it would never be halo. The opening cut scene look so cool and i started to wonder maybe it isn’t all that bad. Little did i know that it was the only above par in the whole game. The opening scene was very cool, but sadly the game doesn’t even look anything as good as the scene. You start off the game with a average training to say the least. There nothing new here, nothing that haven’t been done by halo or any other fps. Well halo wasn’t actually that good. In fact the training didn’t even tell you how to use your sword, you would have to look it up in your manual. Well in my opinion, training mission aren’t really important, what really important is the fun factor.
Now moving on, the game start off as you are in a tau dropship. You have a few tau soldier on board(around 4 or 5)and an instructor that tell you how many second is left before landing.
The ship is pretty cool in it own right. Once you land the al bots actually get out of the ship before you can even start, which is ridiculous. Now you can really see the battlefield for the first time and say wow. Sadly your al bots really suck because their armor is so weak. The enemy al are a lot smarter that your own. The game start off as you begin to fight enemy in a narrow corridor sort of like the trench in WWI. It actually better than a non linear path because it harder to get lost. In fact i would laugh at you if you couldn’t find your way around. That is just a figure of speech showing how easy the pathfinding is. Along the way you meet up with a few other tau warrior (not as many as call of duty) which feel less intense but as you could guess, they die so fast you wonder why do they even fight. after you kill some enemy (space marine) you enter building which you have to kill the space marine sargent (the one with the navy hat and a chainshaw) and to my surprise you can’t pick up the chainshaw because once he die, his body quickly disappear. One of the thing i like about this game is there is only three keys and you can find them whenever you kill a sargent. Another thing is like halo 2 where you have a recharge shield, once your in a heat of battle, quickly retreat and wait till your shield is up and continue the battle, which is better than not having one. Another thing is the health pickup seem to be everywhere which is easier for a less intense battle. Now what sort of bother me is the death animation of the enemy and your own is pretty lame, not only does the enemy die slowly, but often time you find yourselve wasting 20 to 30 bullet and then found out they are already hit after the 6 bullet. And sometime when you think their dead, they are actually just crouching. Another bad point about this game is the space marine take too many bullet to bring them down, fortunately you have a lot of bullet in your weapon. Another strong point in the game is that you can only carry a primary and a secondary weapon only just like halo. Some might argue that this is a bad thing but your primary weapons can’t be swap for another weapon, only your secondary weapon can be swap. Which make sense considering that this is the tau main firepower (hense the name fire warrior). The gun themselve doesn’t justify themselve. What i mean is the different gun in the game doesn’t really differ themselve from one another. You might be surprise but throughout the course of the game i use the same secondary weapon throughout each mission. Another not so hot point of the game is no matter what gun you decided to pick up, you can still kill load of enemy. Here an example, the two gun that you use in your training mission actually fire the same bullet with the same rate of fire, and the secondary fire is the same just a more rapid fire rate. This is really a shame considering that this game could have been so much more.
Now after you found the key, kill all hostile forces, and unlock door, you face an enemy gunship. It took me a couple of time to defeat the gunship. The secret is that you have to shoot the fan on both side of the gunship before it can be destroy. After you have destroy the gunship your dropship approach at your extraction point. Go up to the door and it will open for you, then turn right and turn another right, and go up the stair and turn right and you will see your dropship ( remind me of halo) and enter it, your first mission is a success. Depending how well you do in the mission, you gain point or ranks.
Sadly there is no cut scene after you finish your first mission, and you find yourselve in the same familar spot. The same, plain boring dark, desert like spot ( think of mars). Your second mission require you to find the key, kill the enemy, and unlock door (doesn’t this sound familar?). The whole game is actually like the first two mission. It get really repetitve after a short time. The only reason i play this game was because i wanted to see what the ending was like, which i won’t spoil the fun for you.
The tank for the enemy in the game is pretty awesome when you first saw it jump over a huge gap above your head and stand in awe. Sadly their is not that much vehicle in the game. A huge downer was the fact that the game take one day throughout the mission so basically everything is the same. It would have been a whole lot better if you could fight in different environment and as different races. Fire warrior isn’t the borinest game but it isn’t the funnest either. The sound of your instructure sound too human and don’t fit it profile as a tau. One thing that i thought they should add was tau and human civilian and drivable vehicle. The game has more con than pro that it overshawdow all hopes of a good game.
In short it only worth a rental and just that. Don’t waste your money on this game even if it is only 20 bucks.
P.S. I am 17 and didn’t feel it was important to write my email.
I love Warhammer and have been collecting an army for 4 years, so when this came out I knew I had to buy it. The combat is pretty cool, and there is a lot of shooting and grenade throwing. I have to admit the AI isn’t all that smart, but they make up for it with LOTS of soldiers. You have a few allies sometimes, but they usually die within a few minutes and I always like having a few guys tag along with me. The graphics are kind of blotchy, something you would expect from a playstation 1 or an N64. I think if Americans had made this they could have made it a good bit better. It’s still a good game and I would recomend it to anyone who wants a fun, cheap FPS.