One wonders why there was a need to re-do what was a very good product in the first place. It is now a much trimmer book, without some of the scenarios that were in the earlier edition, and with a combat system relying upon the same die roll, which makes armor even more useless than it was before. These are just two of the criticisms I have of the game, though for the most part it still evokes the Warhammer universe well. If you have the original, I would stick with it, and just get the latest scenario books. There just does not seem to be enough in this new edition to justify the revision.





















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Dark Heresy RPG: Core Rulebook (Warhammer 40,000 Roleplay) is an excellent choise for any group playing tabletop rpg’s. Classical Warhammer environment and very clear mathematical model for combat etc.
The game mechanics are simple and easy to learn. Game-play flows nicely. The setting is rich, and full of opportunities for intense role-play. However, I wouldn’t recommend for anyone under the age of eighteen, as the setting is extremely dark … graphically so. But for older, advanced players, it is a fine game.
I won’t even get into how great the content of this book is.. I’ll just say that the book itself is made very excellently. The book is sure to last awhile.
If you like 40K and roleplaying you’ll like this book. The production values are excellent, which is another way of saying that this is a beautiful book. The only con I can think of is learning another rules system. So, bottom line: If you like 40k and roleplaying, then buy.
the book got here in a short period of time which was only a few days and the book its self was new and crisp. i gave it 5 stars cause it arrived fast and was in new condition. my only problem which was minor was the box it came in roughed up the corners due to moving around inside during transport.
this is a good book if you are getting started in warhammer 40k as it has all the rules for battle, characteristics and the special rules that you just can’t find in your army book. it is about 200 pages long and it is packed full with rules that you will need to get started in gaming.
a must buy for warhammer 40k or GW fans
this book is great for people starting warhammer or for those who don’t want to spend $110 on the boxed set
I just got into playing Warhammer 40k so I can’t really compare this edition between any earlier editions. However, I have read many rule books, in both the Role Playing and the Miniatures Wargaming world. I have to say that in terms of content I got my moneys worth. This book gives you everything you need to do in order to play the game and then help you get deeper into the world.
If all you care about is getting the miniatures and learning the rules then I highly recommend you pick up the “Assault on Black Reach” box set for about the same price. It comes with all the rules to play the game and is exactly the same you find in this book, but it also gives you over fifty miniatures so you can start playing right away. So at this point, I suppose some people will be asking “why should I get this book?” Well I picked this book up just to see what was different about the rules in “Assault on Black Reach” and was surprised to see that the first 95 pages are the same as the 95 page mini book you get in that box set. After that it brings you deeper into the Warhammer 40k universe. It gives you a brief overview of all the races you’ll be encountering on the battlefield. If you want to learn even deeper about these varying factions then you’ll have to get the various Codexes to learn the real nitty gritty on each of them. The book is also beautifully illustrated and includes a lot of photos of in-game battles with the miniatures.
After that it gives you helpful hints on developing some games to play and even runs through some possible campaign scenarios. It also gives you tips on painting your miniatures, as well as collecting them in general. It also shows you pictures of every miniature army available in the Games Workshop line of miniatures as of the books writing. Each army is beautifully painted and really inspires one to get an army and learn how to paint. The book even goes to lengths to talk about building terrain and things like that. It also points the reader in the direction of a couple expansion areas called “City Fight” and “Apocalypse” for those who want to delve into even more epic and larger games. At the end of the book it gives you helpful hints on getting engaged with the war gaming community in general and a brief overview of how tournaments work and are setup.
I’ve played through a few bouts with a friend of mine and I have to say the game is incredibly fun; however the rules seem to be overly complex at times. If you’re a beginner, like me, I’d recommend ignoring some of the more complicated rules and start out small and then build up to using all the complexity in something like the “City Fight” setting. One of the greatest features of this book is that the authors outright tell you use things the way you think is best. If you find it’s more fun to play the game with a modified rule then that’s up to you. It feels very different from reading something like the D&D manual where it feels a lot more rigorous. However, if you expect to tournament with Warhammer 40k, then you should definitely learn the agreed upon rules, which are enclosed in this book. I’ve already chosen my army to be the Tyranids and I’ve picked up the 1500 point “Assault Brood” to start my army off. Which army will you choose after reading this?
Had a hardcover edition of the rules for this way back when, detailing the rules of battle for encounters between scary aliens, and far scary religious nut space marines, with all sorts of nasty weaponry.
As an avid AD&D player, that has also sampled other RPGs with friends, I enjoy Warhammer immensely. This is a concise core book that is great for players and DMs alike. Being used to a D&D type of world, it’s hard to get used to the idea that magic is ultra rare and frowned upon due to Chaos. But, that’s a great twist with this game. Those of you looking for a difference RPG system to try, I’d highly recommend this one. The core book is a must of course.
I’m 37 years old and grew up playing AD&D. I was walking through the bookstore and the new Player’s Handbook caught my eye. I went home to buy it, but after some research I found out that WFRPG was the way to go. There are a lot less charts for the GM to flip through than the AD&D I grew up with and the Career system for leveling beats the “you find a Chest with 40gp and you get 35xp” scenarios. Internet research however has suggested n’ RPG called Savage Wars. It seems to beat them all for fun factor and ease of play and best of all, the core rule book is only 10 bucks!!! If this isn’t your first rodeo, try SW first…it’s the bees knees.
One wonders why there was a need to re-do what was a very good product in the first place. It is now a much trimmer book, without some of the scenarios that were in the earlier edition, and with a combat system relying upon the same die roll, which makes armor even more useless than it was before. These are just two of the criticisms I have of the game, though for the most part it still evokes the Warhammer universe well. If you have the original, I would stick with it, and just get the latest scenario books. There just does not seem to be enough in this new edition to justify the revision.
This is a great game and a good break from D&D. The flavor is gritty and dark. The fact that characters advance through careers is more logical than D&D. All and all a good buy and fun to play.
Long-time gamers searching for a change of pace should definitely take a look at Warhammer Fantasy RPG’s unique setting and d10/d100 system. I enjoy it much more than your typical d20 system, and the Old World “low fantasy” setting feels more gritty and realistic than your typical D&D game. You don’t have to worry about picking the right class and skills, either; your starting profession, skill set, and gear is a package mostly determined by the dice and you take it from there. Since everything is based on D10 and percentage rolls, it’s easy to determine your character’s limitations and strengths. This makes a campaign easy to get started, even for new players that don’t know all the rules since game play is very intuitive and moves along smoothly. Experienced GM’s- give this one a try. Fun alternative to your d20 games, and it’s also a great way to introduce new players to RPG’s. The book itself is very high-quality and gorgeous. There’s enough information here to put together a variety of campaigns and there’s so many careers and paths to take your characters that you’ll never be at a loss for something new.